Derived from high resolution models my characters are optimized to show maximum detail with minimum resolution making them ideal for use in next generation consoles and computer games. Efficiently rigged for ease of animation these characters are able to use motion capture data in a variety of formats with joint deformation that is attractive and functional. I am able to work in various styles and can provide a range of services from concept sketches through to final production figures. I am available for contract work so feel free to
contact me for high quality game assets.