Red’s suit.
Ok, I liked the sketch so I thought I would take it further. Here is the retopoed and remodeled suit done in 3dsmax 2012. I drew over the decimated forms from zbrush and played with them a bit. Polydraw in…
(Untitled)
Wip animation of BirdBoy’s angel.
Bird Boy progress.
Waiting for the new ZB4R2, for making the bird it will be a blast! Face and hair have changed, eyes closer together, muzzle broader, work on the arms, trousers, pouches, codpiece and the addition of goggles to control the robobird….
Gun parts.
Someone asked how many subtools in the gun. About 20 as some of the tools have been merged. Cheers!
Birdboy character update.
Face is fuller. The torso has been refined and become broader. The chest has been softened to raise the impression of adolescence. Hard modeling on the shoes, gun and trousers. Clothing refinements done in 3dsmax and the gun entirely in…
Birdboy wip 03
So, there was a comment on the Game-Artist forum that the torso was too long, and it was. A quick overlay with an image made in MakeHuman and mounted on zbrush’s image plane showed that the ribcage was too narrow,…















