BirdBoy details 02
February 12, 2012 in Uncategorized
More alterations. Front view.
More alterations. Back view.
November 3, 2011 in Uncategorized
September 28, 2011 in Uncategorized
September 23, 2011 in Uncategorized
September 17, 2011 in Uncategorized
September 17, 2011 in Uncategorized
August 31, 2011 in Uncategorized
So, there was a comment on the Game-Artist forum that the torso was too long, and it was. A quick overlay with an image made in MakeHuman and mounted on zbrush’s image plane showed that the ribcage was too narrow, and the hips were too low, also there was a bow in the forearms that was too exaggerated. The arms were slightly too short. Using transpose master I pulled the mesh and all it’s associated subtools around a bit.
August 26, 2011 in Uncategorized
August 24, 2011 in Uncategorized
August 21, 2011 in Uncategorized
Yes it’s a hard world and one of the things that artists need is recognition. With everyone elbowing for attention and exposure where does it leave you?
Read the rest of this entry →
August 18, 2011 in Featured
You can see a realtime version over at my crocodileEddie youtube channel. I inserted the character into the UDK engine and the first zsphere tutorial video features ingame footage. The instruction videos are HD so you can view them full screen.