BirdBoy details 02

More alterations. Front view.

BirdBoy details

More alterations. Back view.

Wip animation of BirdBoy’s angel.

 

BirdBoy details 02

February 12, 2012 in Uncategorized

More alterations. Front view.

BirdBoy details

February 12, 2012 in Uncategorized

More alterations. Back view.

January 13, 2012 in Uncategorized

Wip animation of BirdBoy’s angel.

Mech wrist animation.

January 2, 2012 in Uncategorized

BB updates

December 30, 2011 in Uncategorized

Some updates :)

Cheers

November 3, 2011 in Uncategorized

New flack jacket, a new arm controller for the robot bird, and helmet.

ZBrush 4.2 test drive.

September 28, 2011 in Uncategorized

Much fun with the new ZBrush release from pixologic.

Bird Boy progress.

September 23, 2011 in Uncategorized

Waiting for the new ZB4R2, for making the bird it will be a blast!

Face and hair have changed, eyes closer together, muzzle broader, work on the arms, trousers, pouches, codpiece and the addition of goggles to control the robobird.

Cheers for now.

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Bird Boy goggles.

September 20, 2011 in Uncategorized

 

Some goggles.

Boy face.

September 18, 2011 in Uncategorized

Gun parts.

September 17, 2011 in Uncategorized

Someone asked how many subtools in the gun. About 20 as some of the tools have been merged.

Cheers!

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Birdboy character update.

September 17, 2011 in Uncategorized

Face is fuller. The torso has been refined and become broader. The chest has been softened to raise the impression of adolescence. Hard modeling on the shoes, gun and trousers. Clothing refinements done in 3dsmax and the gun entirely in zbrush with clipping brushes and shadowbox.

Cheers!

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Female study.

September 8, 2011 in Uncategorized

Ok a head study in between the serious stuff!

September 2, 2011 in Uncategorized

birdboy05Roughed in the wings. I like the size of the bird so far.

Cheers

Birdboy wip 03

August 31, 2011 in Uncategorized

So, there was a comment on the Game-Artist forum that the torso was too long, and it was. A quick overlay with an image made in MakeHuman and mounted on zbrush’s image plane showed that the ribcage was too narrow, and the hips were too low, also there was a bow in the forearms that was too exaggerated. The arms were slightly too short. Using transpose master I pulled the mesh and all it’s associated subtools around a bit.

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Birdboy wip alterations.

August 26, 2011 in Uncategorized

Had a look to see how the figure would be without the tusks. Put some muscles in the legs and changed the obliques.

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Birdboy wip character.

August 24, 2011 in Uncategorized

Character sculpt. Arid plains boy.

Birdboy wip

August 24, 2011 in Uncategorized

A work in progress. An alien boy and his predator companion. Arid plains tribal tech look.

How to keep having fun with 3d.

August 21, 2011 in Uncategorized

Max Headroom

Image by a shadow of my future self via Flickr

Yes it’s a hard world and one of the things that artists need is recognition. With everyone elbowing for attention and exposure where does it leave you?
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Reaper realtime character.

August 18, 2011 in Featured

You can see a realtime version over at my crocodileEddie youtube channel. I inserted the character into the UDK engine and the first zsphere tutorial video features ingame footage. The instruction videos are HD so you can view them full screen.

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