Birdboy wip 03
August 31, 2011 in Uncategorized
So, there was a comment on the Game-Artist forum that the torso was too long, and it was. A quick overlay with an image made in MakeHuman and mounted on zbrush’s image plane showed that the ribcage was too narrow, and the hips were too low, also there was a bow in the forearms that was too exaggerated. The arms were slightly too short. Using transpose master I pulled the mesh and all it’s associated subtools around a bit.








