Birdboy wip 03

August 31, 2011 in Uncategorized

So, there was a comment on the Game-Artist forum that the torso was too long, and it was. A quick overlay with an image made in MakeHuman and mounted on zbrush’s image plane showed that the ribcage was too narrow, and the hips were too low, also there was a bow in the forearms that was too exaggerated. The arms were slightly too short. Using transpose master I pulled the mesh and all it’s associated subtools around a bit.

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Birdboy wip alterations.

August 26, 2011 in Uncategorized

Had a look to see how the figure would be without the tusks. Put some muscles in the legs and changed the obliques.

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Birdboy wip character.

August 24, 2011 in Uncategorized

Character sculpt. Arid plains boy.

Birdboy wip

August 24, 2011 in Uncategorized

A work in progress. An alien boy and his predator companion. Arid plains tribal tech look.

How to keep having fun with 3d.

August 21, 2011 in Uncategorized

Max Headroom

Image by a shadow of my future self via Flickr

Yes it’s a hard world and one of the things that artists need is recognition. With everyone elbowing for attention and exposure where does it leave you?
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Reaper realtime character.

August 18, 2011 in Featured

You can see a realtime version over at my crocodileEddie youtube channel. I inserted the character into the UDK engine and the first zsphere tutorial video features ingame footage. The instruction videos are HD so you can view them full screen.

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Roller Girl

August 17, 2011 in Featured

A new way of getting around, or a whole new sport. See the full image in the gallery.

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Witch Catcher.

August 11, 2011 in Featured

Hi resolution fantasy character sculpted in zbrush 4 and modelled in 3dsmax. This is a character I have had for a while. I wrote a story for him. I had a lot of fun thinking what sort of person this fellow would be.

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Witch Catcher flyaround.

August 11, 2011 in Featured

Character fly around. See the full image in the gallery.